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About This Game Hi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hopefully you will like what I am working on.Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games. In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky! It’s up to you to discover the evil that is threatening the universe of Windscape.As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Some items will be just for fun while others are a necessity for your survival. You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven - each with its own style and atmosphere. Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. Of course, there are many valuable items to loot too.What I don't want Windscape to be? A stats-driven RPG, a terraforming sandbox game or a first-person action game. This is why I am asking for your support. I’m building this game for the community and hopefully with the community. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest…Key elements of WindscapeOne of my very first decisions was that I wanted the world to feel like a living and breathing environment. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell. I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. For the final game I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Over the next few months I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions. Why always a boy? I hope you will come to love Ida as much as she has grown on me during the game’s development. Sent out by her parents into the small neighborhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders…I have created a resource and crafting system which is intuitive to use but allows many things to be made. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more. I want the dungeons to be an enthralling deviation of the more open exploration and story driven game that takes place on the islands surface. The first big dungeon you will encounter is a copper mine infested with rat-like enemies. Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover. I hope you like my ideas of Windscape. Together we can all create a game which lives up to the vision I have set forth. Thank you for your support! 6d5b4406ea Title: WindscapeGenre: Action, Adventure, Indie, RPGDeveloper:Magic SandboxPublisher:HeadupRelease Date: 27 Mar, 2019 Windscape Activation Crack windscape switch reddit. windscape book. windscape booth. avon windscape erkek fiyati. windscape on steam. windscape village banning. windscape apartments. windscape custom homes. wynscape wheaton illinois. 6 windscape park pittsford ny. windscape display. windscape of wheaton. windscape expo. windscape cheats. windscape port st joe fl. windscape crypt boss. windscape naperville. waterscape fl. windscape music. windscape runescape. 3708 windscape ave. windscape erkek. windscape x64. windscape metacritic. 3824 windscape ave. windscape bosses Windscape is basically what would happen if Skyrim and Zelda had a baby. And I mean this in the best possible way.This game is simply so darn CHARMING. The graphics are cute and unique. The combat is very intuitive. The dungeons feel unique and lovingly designed. There are some RPG elements like stats and crafting, but it's never cumbersome and never bogs the game down. The whole experience just feels like one fun adventure. Honestly, playing Windscape brings back that same sense of wonder and exploration one would feel when starting Skyrim for the first time. It's one of those rare games that make you feel all tingly and happy inside :]Long story short, I can't recommend this game enough. If you like adventure and exploration, you'll love Windscape.. It's a fun, visually appealing little Zelda inspired game for the first couple hours. Then you run out of equipment to progress to, and THEN you get to the desert.The desert is just awful, honestly. You get access to a couple new pieces of equipment, most of which I already had the materials to make as soon as I arrived. Then you're given a bunch of quests that involve running long distances across featureless sand. It was kind of funny how I got the tooltip about choosing your attacks based on enemy resistances, immediately before entering a zone where all the enemies have resistances to every single damage type.Based on the first area I'd say the game definitely has some potential, but it still needs a lot of work that really should have been taken care of while it was still in early access.. relaxing game love the story so far really good crafting system good creaters and hope them good luck whit early access.. I did get this game free but it was from a Steam Group and not the Developer. Thanks to The_Cpt_FROGGYThis game...Just...Wow. This is the game I never realized I was wanting. The feel of Elder Scrolls with the look of Wind Waker. I love it. The only negative I can really say is that it ended far too soon. I can't wait for further content. This game is a really good quest based adventure game. You wander around doing quests, discovering new things, and helping people. Of course much of this involves killing a large number of creatures that are in your way. You get rewarded for doing these tasks with items to help you with future tasks. I'm sure all of you have played these kinds of games. But, this one feels special. The look of the game, the beautiful vistas, the well realized enemies; this all comes together to create a great thing.Positives, GraphicsSoundGameplayStory? (We'll have to see, only the bare bones are there so far.)NegativesThere are some AI issues with the enemy AI, sometimes they forget what they are doing and stand there.Too short, This isn't really a negative as this game is in development and this is only what they have opened so far. There is far more to come from what I've seen and read.I recommend this game without any reservations. It's a wonderful experience and just a lot of fun.. This game is overall extremely meh. It's an okay timesink, but it feels like they got halfway through developing it and gave up or rushed, the last level is aimless and the game ends abruptly, there's a cool mechanic introduced in the second area that never gets used again, and there's MASSIVE glitches that should have EASILY been caught in QA, locked doors aren't locked, unpowered switches can still be used in most cases, you can sequence break in a few dungeons completely by accident. Most NPC's only have one line of dialogue, which is fine if they aren't essential but questgivers often repeat the first line of dialogue they gave you even after you complete their quest. All in all if the game's on sale for like 5 bucks pick it up, but it's definitely not worth the price it is. Content Update - Version 5.0: Delve deep into the depths of Tambora and defeat the dread that is hiding inside the flames.Change list:- Tambora gameplay area.- Added Chinese language support for the content up to 4.0 (will be one version behind the english and german files).- New music track for the area around walters mill.- Fixed some issues with the combat system. Should work much more consistent now.- Fixed a bug where the player was stuck at Daichi (the first sage).- Some minor bugfixes.. Patch - Version 3.1: A big THANK YOU to everyone who sent me feedback reports or posted on the steam forums. This patch will squish most known bugs in version 3.0.-Fixed a bug in the english localization that closes the dialog immediately after a player tries to speak with the elder.-Fixed a bug that caused a pretty long delay after closing any menu.-Added collision detection to the Airship.-Rearranged some rocks that were floating a few meters above the ground.-The “end of this content update” message was fixed and shows up at the pyramid.-Fixed a problem on low end graphics cards where the Terrain was invisible (please send me an ingame Feedback if you still have this bug).-Fixed Guard Armin’s Dialogue.-Desaturated the grass color on Evergreen Island slightly.. Patch 7.1: Thanks for your Feedback. This Patch will fix most of the reported bugs from version 7 so far.-Fixed a bug where players were not able to get back on the Airship.-Masters Ice and Fire spells now display the correct damage values.-Fixed a bug where crafting a "masters firebolt" results in a "strong firebolt".-The stairs in Jivanas first camp are now more accessible.-Fixed a bug where the player was forced to a slow walking speed when holding down the "Jump" button after a jump.-The Icy-Blade weapon will now show the correct name in Ida´s inventory.-Ice effects will now disappear correctly.-Jivana Ghost will no longer randomly flee from the player.-Bandits on Evergreen-Island will no longer respawn immediately.-Players will now respawn at the correct savepoint after dying at the Kane-Bossfight.. Update - Version 2.0: Dear Windscape friends,I'm very happy to announce the first big content update for my game! Since this wouldn't have been possible without your great help I would like to thank you as well.As the update features new spooky areas, sinister dungeons and eerie enemies, it fits perfectly to Halloween. In addition, you'll find three new bosses, some tricky platforming sections and puzzles - and you will learn your first magical attacks!The content update is now available - make sure your game is up-to-date before playing! If you'll find any bugs or have other feedback, please report them by pressing F8 ingame.Have much fun and please stay tuned for future updates,Dennis. Update 3.0: Dear Windscape friends,I'm very happy to announce the next content update which features a whole new island to discover. Embark on a dangerous adventure deep inside the ruins of Maaki Desert where maze-like rooms, creepy enemies and many hidden secrets await. On top of that you are now able to craft your own armor and a few new weapons.The content update is now available - make sure your game is up-to-date before playing! If you'll find any bugs or have other feedback, please report them by pressing F8 ingame.Have much fun and please stay tuned for future updates,Dennis. Content Update - Version 4.0: Explore a giant pyramid and uncover its buried secrets in Windscape's latest content update.Go on an adventure and help Ida to find the sages, which are struggling to protect their homeworld.

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